THE EFFECT OF BOOKWORM ADVENTURES GAME ON STUDENTS’ VOCABULARY ENRICHMENT
Abstract
The aim of the research is to find out whether there is an effect of Bookworm adventures game on students’ vocabulary enrichment. In conducting the research, the writer uses Quasy Experimental method by choosing one group pre-test post-test design. From the calculation the writer finds that the t calculate is 0,83. The value of df is 38 and the list of table value at critical value α = 0,05 is 1,68 and at critical value α = 0,01 is 2,42. So, the t calculate is lower than t table. It means that Ha is rejected. The writer conludes that there is no effect of Bookworm Adventures game on students’ vocabulary enrichment.
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